Mutants & Masterminds
This is an online resource for Mutants & Masterminds, 3rd Edition.
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- Ranks and Measures
- Conditions
- Compelled: Dominated but dazed.
- Controlled: Better than Compelled.
- Dazed: Only 1 action/turn.
- Debilitated: 1+ abilities at -5.
- Defenseless: Defense scores = 0, take 10, auto-crit.
- Disabled: -5 to checks.
- Fatigued: Same as hindered.
- Hindered: Move at half speed.
- Immobile: Move at 0 speed.
- Impaired: Take -2 to checks.
- Stunned: Can't take actions.
- Transformed: See description.
- Unaware: Others are concealed.
- Vulnerable: Defense scores * 50%.
- Weakened: Lose PP in a trait.
- Combined Conditions
- Asleep: Defenseless, stunned, unaware.
- Blind: Hindered, unaware, vulnerable.
- Bound: Defenseless, immobile, impaired.
- Deaf: Unaware.
- Dying: Defenseless, stunned, unaware.
- Entranced: Stunned.
- Exhausted: Impaired and hindered.
- Incapacitated: Defenseless, stunned, unaware.
- Paralyzed: Defenseless, immobile, stunned.
- Prone: Various combat modifiers.
- Restrained: Hindered and vulnerable.
- Staggered: Dazed and hindered.
- Surprised: Stunned and vulnerable.